Werewolf roles

The 6 roles you can be dealt in this browser version: what each one does, which side it wins with, what other tables call it, and which of them to hand out at your player count. Free, and playable the moment you have read it.

The 6 roles in this browser version

These are the 6 roles that get dealt here. The powers and the night handling are the ordinary werewolf ones, so whatever you learned at another table carries over.

  • VillagerAlso called:Townsfolk, Citizen

    Village

    No special power. Corner the werewolves with talk and votes alone

    • The role most people get. A good place to start if it is your first game
    • At night you get the same screen as everyone else and mark someone you suspect — so nobody can read your role off the way you tap
    • This is the role that moves the vote. Sitting quiet looks like hiding
  • WerewolfAlso called:Wolf

    Werewolves

    Attacks one person each night. Unless the Bodyguard was covering them, they are out

    • Knows the rest of the pack from the very first night
    • However many wolves there are, only one attack happens each night
    • By day you play the Villager: talk, suspect, vote
    • An attack on someone the Bodyguard was covering does nothing at all
  • SeerAlso called:Fortune Teller, Prophet

    Village

    Looks into one person each night and learns whether they are a werewolf

    • The answer is only ever “Werewolf” or “not a Werewolf”
    • The Minion comes back as “not a Werewolf”
    • You may look at the same person as often as you like. The only person out of reach is you
    • The result is shown to you and to nobody else
  • MediumAlso called:Spiritualist

    Village

    Each night, learns whether the person banished by the last vote was a werewolf

    • You do not choose — it is always the person banished by the last vote
    • On the first night there is nobody to read, so no result comes
    • With a single Werewolf at the table the role never gets a turn, which is why the recommended setups add it from 7 players up
    • The result is shown to you and to nobody else
  • BodyguardAlso called:Guardian, Defender, Guardian Angel

    Village

    Picks one person each night and saves them from the werewolf attack

    • You cannot cover yourself
    • You are never told whether the cover worked — the morning screen says nothing about it
    • Covering the same person two nights running is a setting, and it is allowed by default
  • MinionAlso called:Traitor, Sidekick

    Werewolves

    No power at all. Lies and stirs things up so the werewolves win

    • Wins with the Werewolves, but is not a Werewolf
    • Comes back as “not a Werewolf” from both the Seer and the Medium
    • Counts on the human side when the winner is worked out — a table with this role runs longer
    • Can start out knowing the pack. That is a setting, and it is off by default

The same role goes by different names from table to table. The Seer is a Fortune Teller in some groups, the Bodyguard a Guardian, the Minion a Traitor. The list below maps them.

Play with these 6 roles nowPick a player count and they are dealt for you. No install, no signup, free

Sides — who wins with whom

SideRolesWins by
VillageVillager, Seer, Medium, BodyguardBanish every werewolf
WerewolvesWerewolf, MinionMatch or outnumber the village side

The Minion sits oddly in that table. They win with the Werewolves, but they are not a Werewolf — which is why the Seer and the Medium both report “not a Werewolf”, and why the win check counts them on the human side. Tables with a Minion run longer for exactly that reason.

The Werewolfs know each other from the first night. Whether the Minion knows them is a setting, and it is off by default. It never runs the other way: the pack is never told who the Minion is.

Other names for the same roles

Role names drift from group to group. Only the name changes; the power is the same. If you learned this game under a different set of names, here is the map.

Shown here asAlso calledWhat it does
MinionTraitor, SidekickNo power. Wins with the Werewolves. Reads as “not a Werewolf”
BodyguardGuardian, Defender, Guardian AngelCovers one person each night; a covered person survives the attack
SeerFortune Teller, ProphetLooks at one person each night and learns whether they are a Werewolf
MediumSpiritualistLearns whether the person banished by the last vote was a Werewolf
VillagerTownsfolk, CitizenNo power. Contributes with talk and votes

The Dokopa app labels this role “Traitor”. Same role, same power, same win condition.

Coming from Mafia? The nearest matches are Detective for the Seer and Doctor for the Bodyguard. We keep the werewolf names so that one table is not half werewolf and half Mafia.

The words for what happens during a game — attack, banish, out — are mapped on the rules page.

Which werewolf role is the strongest?

No single role is the strongest. It moves with the size of the table and with how well the person holding it talks. That said, the role that swings the result most is the Seer.

  • Seer — the only role that can produce hard information. It also becomes the pack’s next target the moment it speaks up, so the whole role is really about when you claim.
  • Werewolf — removes one player every night and knows who its allies are. The only role whose strength is its number.
  • Bodyguard — played well, it keeps the Seer alive for days. You are never told whether a cover worked, so it is also the role with nothing to show for its work.
  • Minion — no power whatsoever, and yet it can split the table by claiming to be the Seer. Reading as human means it never loses a claim war. In the hands of a talker it is the scariest role at the table.
  • Medium — tells you every night whether yesterday’s vote was right. Quiet work, but when two players claim Seer it is the only role that can settle it.
  • Villager — no power, but the biggest bloc. The votes are here, which means the outcome is too.

For a first game, take the Villager or the Seer. Getting the Villager wrong costs the table very little, and the Seer has an obvious job: report last night’s result.

Which roles to deal at 4–8 players

The counts small groups play most. The table is generated by the same code the game runs on, so it is exactly what the settings screen starts with.

PlayersVillagerWerewolfSeerMediumBodyguardMinion
421Yes
521YesYes
631YesYes
722YesYesYes
822YesYesYesYes

This table is generated by the same code the game runs on (recommendedSetup()). It is also what the settings screen starts with.

  • The Seer is always in. Without one the Village have nothing to work from.
  • The second Werewolf arrives at 7, and the Medium arrives with it — with a single wolf, the vote that finds it ends the game before any reading happens.
  • The Minion comes in at 8. Any earlier and the village’s information breaks.

Every count from 4 to 20, nine and up included, is on the rules page. And all of it is only a starting point — change whatever you like.

Start with this setupPick a player count. Dealing, the night and the vote count all run themselves

Roles you will only find in the Dokopa app

The roles below are not playable in this browser version. They belong to the werewolf game in the free Dokopa app. The browser version is fixed at the 6 roles above.

The app deals 13 roles and every one of them is free, with no cap on how many games you play. On top of the 6 here, it adds these seven.

  • FoxApp only

    Fox (a third side of its own)

    • Goes out if the Seer looks at them
    • Survives an attack by the Werewolf
    • Is not counted in the head count that decides the winner
    • Wins alone if still in the game at the end
  • HunterApp only

    Village

    • Takes one other person out on the way down
    • Fires whether they were banished by day or attacked at night
    • Does not fire if the game is already decided
  • LoversApp only

    A pair of two (they can be on different sides)

    • Two players are set up as a pair
    • If one of them goes out, the other goes out at the same moment
    • They know each other from the start
    • They get a chat of their own
  • The UncleApp only

    Village

    • Every night he hugs one person to tell them “I am human”
    • Only the person hugged learns who the Uncle is
    • Nothing about it is announced to the table
  • Spiky KidApp only

    Also called: the Psycho

    • Anyone who uses a power on them goes out instead
    • Look at them and the Seer goes out, cover them and the Bodyguard goes out, attack them and the Werewolf goes out
    • Nothing but a vote can remove them
  • The DeludedApp only

    Village

    • Has no power at all, but is convinced they have one
    • Acts like the Seer, the Bodyguard or the Uncle and gets a result back
    • The result is imaginary: random every time, even on the same person
  • CookApp only

    Village

    • While the Cook is still in, the morning smells of their kitchen
    • The smell stops once they are out
    • With more than one Cook there is more than one smell

The app also has a chat for players who are out, a private chat for the Werewolfs, room for 4〜50 players and ready-made presets. It is on Dokopa.

Room codes are not shared between the app and this site. A room opened in the app cannot be joined from a browser, and the other way round.

Common questions

What is the strongest role in werewolf?
No role is strongest in every game, but the one that swings the result most is the seer, because it is the only role that can produce hard information. The catch is that claiming it makes you the pack’s next target, so the whole role comes down to when you speak. In the hands of a good talker the scariest role is actually the minion, which has no power at all.
How many roles does the werewolf game have?
This browser version has 6: Villager, Werewolf, Seer, Medium, Bodyguard, Minion. All of them are free. The werewolf game in the free Dokopa app has 13, adding the Fox, the Hunter, the Lovers, the Uncle, the Spiky Kid, the Deluded and the Cook.
What is the difference between the seer and the medium?
The seer chooses. Every night it picks someone still in the game and learns whether they are a werewolf. The medium does not choose: it learns whether the person banished by the day vote was a werewolf. The seer goes and gets information, the medium checks whether the table voted correctly. Both results are shown to that player alone.
What does the minion actually do?
It has no night power. It wins with the werewolves without being one, which is exactly what makes it useful: the seer and the medium both report it as not a werewolf, so it can claim to be the seer and hold that claim. In the head count that decides the winner it is counted on the human side, so a table with a minion lasts longer. Some groups call the same role the traitor.
Which role is best for a beginner?
The villager or the seer. The villager has no power, so mistakes cost the table very little and you can concentrate on the conversation. The seer has one clear job: report last night’s result. The hard one is the minion, which has to win the game for the werewolves with no power of its own.
Can we play the Fox or the Hunter in the browser?
No. The Fox, the Hunter, the Lovers, the Uncle, the Spiky Kid, the Deluded and the Cook belong to the werewolf game in the free Dokopa app. This browser version is fixed at 6 roles: Villager, Werewolf, Seer, Medium, Bodyguard, Minion.
How are roles dealt? Can the person next to me see mine?
The screen deals them. Online everyone is on their own device, so your role only ever appears on your screen. When you pass a single phone around, a hand-over screen comes between every player and the private information is cleared before the phone changes hands. The villager gets the same kind of night screen as everyone else, so nobody can read your role off the way you tap either.

Want more roles?

This site sticks to 6 roles to keep things quick to start. If you want more roles or a bigger group, there’s a free app called Dokopa with 13 roles (a separate app).

Download on the App StoreGet it on Google Play

This site and the app are separate products — room codes don’t carry over between them.

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